using System;
using UnityEngine;

[Serializable]
public class TSVesselHead
{
	[Header("Idle Sprites")]
	public Sprite HeadSprite_Idle_Down;

	public Sprite HeadSprite_Idle_Right;

	public Sprite HeadSprite_Idle_Up;

	[Header("Walk Sprites")]
	public Sprite HeadSprite_Walk_Down;

	public Sprite HeadSprite_Walk_Right;

	public Sprite HeadSprite_Walk_Up;

	[Space(5f)]
	public Sprite HeadSprite_Hug;
}
